I don't understand how they can have such strong feelings about almost every death in this scenario. Like, in a lot of our previous games, sure; we didn't immediately know that the dead weren't actually gone, and the odds that we'd be able to fix everything and get back home seemed a lot worse.
But in this one, when we already know what we have to do to get through it... I definitely don't like that people are going through all these awful things, but in the end, the stakes don't really seem all that high and a lot of the reactions just feel overly dramatic.
Right. Like... Okay. It's unfortunate people have to get killed. I'm sure it's painful. And it sucks to not be able to talk to your friends more than a text every other day.
Yeah, exactly! It really sucks that good people are suffering like this for such a stupid reason, and it's valid to be kind of traumatized by that if you're the one it happens to, but...
[ shrugs. ]
It's going to be somebody every week, it's not like it's a big surprise at this point, and you can still communicate with them even while they're dead, so. Let's not make a mountain out of an admittedly larger than average molehill here.
Most of our achievements are from killing anyway. So really, the people doing it—whether they wanted to or not—are doing more to ensure everyone's happily ever after or whatever you want to call it.